The evolution of influencers

When thinking about influencers in this generation, i often wonder if in the past years before youtube and most social media who were identified as influencers? In 2022 there are a plethora of…

Smartphone

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Apple vs Google in 10 honest graphics

For designers and non-designers.

Apple and Google are both tech giants who take pride in UX and design but why are the products created by one so different from the other (besides the times when they actually copied from each other)? While I don’t work for either company, as a hybrid Apple and Google user who happens to be in the design industry, I decided to illustrate the different design approaches observed between Google and Apple.

When the first iPhone came out and a reporter complained about how it was too hard to type on a touchscreen, Steve Jobs replied: “Your thumbs will learn”.

That’s Apple.

Apple often knows the users more than the users know themselves. They do this by lengthy and careful research and focusing on providing good and consistent UX and evergreen solutions. They also have a hierarchical structure where a few elite designers control the quality of the final deliverables. While it is great for crafting perfect products, it often requires more time and effort upfront. This “we know what you want” approach can also sometimes be seen as less friendly to many which limit its userbase and could offend users in the niche market who, for example, look for a physical keyboard on phones.

Google, on the other hand, tends to get validation from its users. They often open-source their work when possible and appreciate contribution and feedback from the communities. This helps them create a diverse product portfolio efficiently and bring in a massive userbase (where Google collects its data from). Just think about all the things an Android phone can do that an iPhone can’t. However, users don’t always know what they want. Remember the modular phone Kickstarter concept that went viral in 2013 and then got took over by Google? It was a beautiful concept but it failed. Heavily relying on users has its pros, and certainly its cons.

While users’ voices should be heard, designing for users doesn’t mean making them the designers. It means to observe the users to learn what they want. Though Google tends to be used to agile development and can make quick adjustments when mistakes are made.

So which side are you on? Leave a comment and subscr…….oh wait. I don’t care. Just enjoy this article and share it if you like!

The UX Collective donates US$1 for each article published in our platform. This story contributed to Bay Area Black Designers: a professional development community for Black people who are digital designers and researchers in the San Francisco Bay Area. Being designers from an underestimated group, BABD members know what it feels like to be “the only one” on their design teams. By joining together in community, members share inspiration, connection, peer mentorship, professional development, resources, feedback, support, and resilience. Silence against systemic racism is not an option. Build the design community you believe in.

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